IS

Vogel, Doug

Topic Weight Topic Terms
0.468 software development process performance agile processes developers response tailoring activities specific requirements teams quality improvement
0.435 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.322 theory theories theoretical paper new understanding work practical explain empirical contribution phenomenon literature second implications
0.297 group support groups meeting gdss decision systems meetings technology study electronic ems task process communication
0.218 implementation systems article describes management successful approach lessons design learned technical staff used effort developed
0.142 information systems paper use design case important used context provide presented authors concepts order number
0.137 performance results study impact research influence effects data higher efficiency effect significantly findings impacts empirical
0.133 negative positive effect findings results effects blog suggest role blogs posts examined period relationship employees
0.129 information research literature systems framework review paper theoretical based potential future implications practice discussed current
0.117 knowledge sharing contribution practice electronic expertise individuals repositories management technical repository knowledge-sharing shared contributors novelty
0.110 local global link complex view links particularly need thought number supports efforts difficult previously linked
0.102 enterprise improvement organizations process applications metaphors packaged technology organization help knows extends improved overcoming package

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Chen, Huaping 1 Grohowski, Ron 1 Guo, Xitong 1 McGoff, Chris 1
Martz, Ben 1 Nunamaker, Jr., Jay F. 1 Orrego, Julio Molina 1 Ozer, Muammer 1
Rutkowski, Anne F. 1 Saunders, Carol 1 van Genuchten, Michiel 1 Zhou, Zhongyun (Phil) 1
Zhang, Xi 1
blog traffic 1 blogging 1 blogosphere 1 blogosphere structure 1
cognition 1 chaos theory 1 design and implementation 1 Electronic meeting systems 1
familiarity 1 focused immersion 1 group decision support 1 global financial crisis 1
implementation 1 knowledge management 1 knowledge sharing 1 meeting productivity 1
place 1 perception 1 presence 1 performance systems 1
Second Life 1 social presence 1 software developers 1 software development 1
software-development 1 Virtual worlds 1 virtual space 1

Articles (4)

Contextualized Relationship Between Knowledge Sharing and Performance in Software Development (Journal of Management Information Systems, 2015)
Authors: Abstract:
    We study how the knowledge that software developers receive from other software developers in their company impacts their performance. We also study the boundary conditions of this relationship. The results of our empirical study indicate that receiving knowledge from other software developers in the company is positively related to the performance of the knowledge-receiving software developers. Moreover, this relationship was stronger when the software developers had high rather than low task autonomy, when they had high- rather than low-quality social exchanges with their supervisors, and when the software development firms used formal knowledge utilization processes. Theoretically, these results contribute to a better understanding of the processes through which software developers utilize the knowledge that they receive from their peers in the firm. Practically, they show software development firms how emphasizing the task, social, and institutional dimensions of the software development process can help them increase knowledge utilization and performance in software development. > >
VIRTUAL SPACE AND PLACE: THEORY AND TEST. (MIS Quarterly, 2011)
Authors: Abstract:
    Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say,nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.
Chaos Theory as a Lens for Interpreting Blogging. (Journal of Management Information Systems, 2009)
Authors: Abstract:
    Blogging is becoming increasingly popular as a global phenomenon. Individual blog traffic and blogosphere structure are of interest to academia and practice. Although it is difficult to get a snapshot of the blogosphere with enough blogs over a long enough period to capture the real situation, chaos theory finds underlying order in this apparent random and complex phenomenon. This study provides an overall view of blogging from micro (individual blog traffic dynamics) and macro (blogosphere structure) levels through a chaos theory lens. Key concepts of chaos theory are used to construct an interpretive framework to illustrate blog system behavior dynamics. Blog systems tend to be nonlinear, dynamic, and deterministic, as well as sensitive to initial conditions. The study also demonstrates the feasibility of applying chaos theory thinking to areas such as knowledge management and the recent global financial crisis. Implications for practice and research opportunities are presented.
Implementing Electronic Meeting Systems at IBM: Lessons Learned and Success Factors. (MIS Quarterly, 1990)
Authors: Abstract:
    The article discusses the implementation of the electronic meeting systems (EMS) at the International Business Machines Corp. (IBM) in an alliance with Tucson-based University of Arizona. EMS' apply information technology to support the meeting process and help accomplish goals. The project at the University of Arizona has grown from initial support lore single site to 33 IBM sites and over 15,000 people have used the expanding EMS tool kit. The author states that EMS has improved group performance by an average of 55 percent. The site that was picked for the EMS Phase 1 installation and evaluation was a multi-line manufacturing plant with about 5,000 employees located in the rural setting of Owego, New York. Article topics also include Phase 2 EMS operationalization and the success factors of EMS.